Radical Worldbuilding

Quoi:
Panel
Quand:
lundi 28 mar.   02:30 PM à 03:30 PM (1 heure)
Où:
Room 6
Mots-clés:
LiteratureCultures
Discussion:
0
From the anarchist society in Ursula K. Le Guin's classic The Dispossessed to the multiple cultures of Kameron Hurley's Worldbreaker Chronicles, some SF societies have always been constructed to challenge what at least some of their readers might consider plausible. What are the advantages and disadvantages of showcasing radical alternatives in this way, as opposed to starting with something that looks familiar and then breaking it? Who are such stories for: the readers who will be challenged, or those who will be delighted? Is "plausibility" actually a meaningful or useful goal? Is there a limit to how much writers can change in one story, and if so why, or why not?
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