Creating a Great Exhibit

Track:
Planning
What:
Panel
When:
Saturday Dec 07   02:30 PM to 03:25 PM (55 minutes)
Where:
Fiesta III-IV
Discussion:
0

Exhibits are easy to do. *Good* exhibits and hard and take thought, planning and effort in execution. Can we use experience from the mundane museum world to make our exhibits better? For example, museums have long since learned that interactivity is important to a successful exhibit. People like stories and react well to them, so a good exhibit doesn't just display a pile of stuff, but tells a story. The story can be about the items on display, putting them in context, or it can use those items to tell a story about fans, fandom or SF. People also like themselves and react well to exhibits which draw them in and involve them. What can we do to make history exhibits (whether the history of fandom, convention, the GoHs or anything else) interactive and personal?

The panelists will discuss this and will show slides and photos of good mundane exhibits.

Participant
Participant
Participant

My Schedule

Add to Your Schedule