Playing for a Better World: Social Activism in Games

Friday Aug 17   04:00 PM to 05:00 PM (1 hour)
Any system expresses a worldview; games, as systems to be played, are no different. Indie games like Borders by Gonzalo Alvarez and Depression Quest by Zöe Quinn exist expressly to engage with social issues. Other games, such as Choice of the Deathless by Max Gladstone and Monsterhearts by Avery Alder aren't about specific issues, but seek to normalize a diverse range of experiences. What are some of the ways games agitate for change, question the status quo, or spark awareness? Our panelists will discuss their experiences designing and playing games that lead people to examine social issues.

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