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The Blue Lodge

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Gamification is the practice of designing game-like experiences for non-game applications. It is often employed as a strategy to make user interfaces more engaging to achieve goals such as improving learning productivity.

It is measurable and has an objective for the learner. It reinforces previous learned behavior or facts. It’s a trick the learner to play a fun game that results in retaining information. Allows the learner to explore information in a way that doesn’t feel like a test or a traditional way of learning.

Gamification does not equal games. Instead it takes the best elements of games and applies them to a learning situation. By utilizing game elements, we can improve the retention of our learners. Gamification adds an extra layer over existing activities addingvisual storytelling, feedback, and visual

cues.

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