
Jeff Eppenbach
Sessions in which Jeff Eppenbach attends
Friday 12 February, 2021
Whether you are making your own board game or playing homebrew, you will need a balanced set of rules to make game fun, smooth, and fair.
Those beings that often drive your stories and games, the characters. How does one write/build a character so that it is believable and enjoyable. From the hero to the villain, the most beloved characters are those we can relate to. But what makes a character relatable?
What can and can’t magic do in your world and why? Having consistency in the rules of your magic makes it more compelling. Draw in your readers with a more engaging and believable magic.
Saturday 13 February, 2021
When you make your own suit it may be daunting but with a little guidance it could be much easier and save you money. Come on by to learn some tricks and how to make a fursuit almost step by step.
Did George Washington really chop down a cherry tree? Did he have wooden teeth? Was Napoleon really short? We'll examine common myths that have been passed along as historical fact and discuss how they became so well (and incorrectly) known.
From aliens to furries, we'll discuss how to write the non-human pov, how to create an character that is still relatable without coming off as a human in alien skin, and how to capitalize on unique non-human traits to make epic alien, animal, and inanimate objects come to life on the page.
A recent text analysis by AI found a subtle pattern in stories collected from around the world and in hundreds of languages. This supports my observation that the structures of theater, traditional and modern, from Japanese Noh plays and Chinese operas to the Hollywood 3-Act screenplay, as well as Freitag's Pyramid, and the 7-sentence fairy tale (the basis for all Pixar films) all describe the same basic pattern of rising and falling tension: the secret structure of all stories.
Sunday 14 February, 2021
We all have a rough idea of what constitutes disability in our human world, specifically in American culture. What would be a severe disability to an alien but not to us? Where losing a sense of smell might be somewhat limiting to humans, how would that affect a being in a civilization of dogs-creatures? What about an intelligent plant-creature with no roots? What if everyone but you had the ability to jack into an immersive virtual cyberpunk world? What alien or "future" disabilities have al...
Tropes are one of the building blocks of stories, but they can be misused, overused, and just plain worn out. How can you use tropes effectively in your writing? What are some stories that have done to well? Let's talk about using tropes, with and without flipping them around.
There are a lot of things that are different about us that some may think would make impossible to do a craft, but it turns out that if you want to create bad enough, nothing can get in your way. Our panelists will talk about how their disabilities have altered how they do their craft, and sometimes even enhanced the outcomes.
Since the dawn of the Satellite age we've been putting man made things into space, particularly around Earth.How much junk is out there? How much of it is useful? How much isn't useful? What is it used for?
How and How Long will it take to get from here to there in space? G. David Nordley will provide some rules of thumb for constructing timelines that involve interplanetary and interstellar journeys. Along the way, he will point out where conventional wisdom is seriously oversimplified in a conservative way, and where one may need to make some hard choices between what is possible and what one might want for a plot.