ABS410 - “Chess for overall development” software in the frame of Reflection and Activity Approach
Thème:
2.7 Other topics related to Theme 2
Quoi:
Poster in a Structured Poster Session (SPS)
Partie de:
Quand:
11:00 AM, Mardi 29 Août 2017
(1 heure)
Pauses:
Midday Meal 12:00 PM à 01:30 PM (1 heure 30 minutes)
Où:
Convention Center
- 2101
Comment:
Within a framework of the Reflection and Activity approach and in support of the “Chess for overall development” project the software “Chess for overall development” was made. Its main goal is developing the ability to act mentally.
The software consists of 6 stages. Every stage consists of a number of types of tasks. At each type, the students can learn the action on the material plane, and later on, their involvement in working on the ideal plane gets gradually increased. At the end of each type, the child solves every problem purely in his/her head without using any of material tools.
The software makes it possible to establish the following conditions for development:
It allows for quick and accurate identification of which problems of which difficulty level are feasible for the student at any given moment of the training.
It enables the student to proceed within his/her zone of proximal development without forcing this process and without getting stuck on the problems that the student can easily manage by him/herself.
It models working with a chessboard and makes it possible to use material tools when the student encounters difficulties while doing problems at the initial stages of learning.
It helps to travel a long way: from elementary actions relating to identifying a square’s location and color to solving challenging mate-in-two-moves problems in one’s head.
The software consists of 6 stages. Every stage consists of a number of types of tasks. At each type, the students can learn the action on the material plane, and later on, their involvement in working on the ideal plane gets gradually increased. At the end of each type, the child solves every problem purely in his/her head without using any of material tools.
The software makes it possible to establish the following conditions for development:
It allows for quick and accurate identification of which problems of which difficulty level are feasible for the student at any given moment of the training.
It enables the student to proceed within his/her zone of proximal development without forcing this process and without getting stuck on the problems that the student can easily manage by him/herself.
It models working with a chessboard and makes it possible to use material tools when the student encounters difficulties while doing problems at the initial stages of learning.
It helps to travel a long way: from elementary actions relating to identifying a square’s location and color to solving challenging mate-in-two-moves problems in one’s head.